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Adam Chalmers

Tag: #compile-times

Investigating crazy compile times

I hate long compiles. I spend hours of my time trying to reduce minutes of compile-time. I recently noticed that the KittyCAD Rust API client was taking an incredibly long time to compile in release mode. Weirdly, the compile time in debug mode was totally fine. I managed to shrink the release compile-times from 33 minutes to 1.5 minutes. Here's how.